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こっちの方が、圧倒的に難しいし、続けることのハードルは高いよ。これだけ難しい物をベースに、ポケモンGO はできてるわけ。
イングレス の、「ポータル」の、だいたい80%程度(日本において)が、ポケモンGO のポケストップorジム にコンバートされてる。だから、イングレスのポータルマップ があれば、ポケモンGO で、ポケストップかジムの在処は、わかって当然。
ちなみに、なぜ80%か。ポケモンGO においても、情報漏れの原因となった、マクドナルドが、ポケストップorジムの場所として、よーするに、スポンサースポット として、マップ提供をしている。同様に、イングレスにおいても、ローソン/ソフトバンクショップ/UFJ銀行 あたりが、スポンサーになっている。しかし、マクドナルドが独占したのか、イングレスでのスポンサーポータルは、ポケモンGO のマップへコンバートされていない。

で、イングレス の段階で、ポータルは申請制だったにもかかわらず、学校はポータルとしない、というのが、ちゃんと設定されてた。だから、今になって、学校で使われると云々、言うのはお門違い。オマエら知らんだけ。

by 3998 users


Welcome to the world of Ingress Prime, Agent. The fate of this universe, and perhaps others, depends on you. The discovery of Exotic Matter (XM), a resource of unknown origin, has sparked a covert struggle between two Factions. Cutting-edge XM technologies have completely transformed the Ingress Scanner, and it is now waiting for you to join this battle. THE WORLD IS YOUR GAME Explore the world ar…

Release Notes

WHAT’S NEW IN 2.15.2?

Bug: Fixed an issue where AP was not being awarded during certain steps in Agent Primer
Bug: Fixed an issue where the countdown box covered the Glyph dots
Bug: Fixed an issue that caused Resonator neutralizations to not play at the proper time
Bug: Fixed an issue where Media item images were not shown in the multi-recycle or grid views
Bug: Fixed an issue where a Power Cube would be selected after a Player’s XM bar was fully charged
Bug: Fixed an issue where the Glyph hacking screen wouldn’t progress after certain inputs
Bug: When Linking, text now shows that no Portals are linkable if Agent has no keys
Bug: Fixed an issue that with the Link animation that would prevent skipping it
Bug: Fixed an issue that prevented showing Portal information when not cached
Bug: Fixed an issue that could cause up to 15s delay before showing remote Portal
Bug: Fixed an issue that prevented Glyphs from being drawn successfully
Performance: When Ingress Prime is started or re-opened, pending animations will not be shown
Performance: Improved resource usage and cleanup for many Map animations
Performance: Improved linking
Performance: New Battery Saver mode that can be enabled via a settings option
UX: Portal state is now refreshed upon entering or leaving the Recharge, Deploy or Link screens
UX: For increased visibility, Shields will not be faded when fully zoomed out
UX: When Linking, Scanner view is more stable
UX: After Linking, Scanner doesn’t show next Portal to prevent unintended Links
UX: When Linking, if there are too many pending animations they will be skipped
UX: Links shown on the Map are dimmed to improve visibility when viewing a Portal
UX: Improved visibility of Ornaments
UX: Improved design and layout of Comm to make better use of Scanner real estate

Portal Nominations
Regional Scoring
Tap disambiguation (when Portals/dropped items/etc. are close together)
Continued Bug Fixes

To see a list of known issues go here:
App Store

App Details

  • Version 2.15.2

iPhone Screenshots:

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iPad Screenshots:

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Supported Devices